; ; The names for city tiles are not free and must follow the following rules. ; The names consists of style name, _ , size. The style name is as specified ; in cities.ruleset file. The size indicates which size city must ; have to be drawn with a tile. E.g. european_4 means that the tile is to be ; used for cities of size 4+ in european style. Obviously the first tile ; must be style_name_0. The sizes must be in ascending order. ; There must also be a 'style_name'_wall_0 tile used ; for the default wall graphics and an occupied tile to indicate ; a military units in a city. ; For providing multiple walls buildings (as requested by the "Visible_Walls" ; effect value) tags are 'style_name'_bldg_'effect_value'_'index' ; The maximum size supported now is 31, but there can only be MAX_CITY_TILES ; normal tiles. The constant is defined in common/city.h and set to 8 now. ; [spec] ; Format and options of this spec file: options = "+Freeciv-3.3-spec" [info] artists = " Adaptation Peter Arbor " [file] gfx = "freeland/normal/cities/misc-cities" [grid_main] x_top_left = 0 y_top_left = 0 dx = 64 dy = 48 tiles = { "row", "column", "tag" ; default tiles 0, 3, "cd.city" 0, 3, "cd.city_wall" 0, 7, "cd.occupied" 0, 7, "city.asian_occupied_0" 0, 7, "city.tropical_occupied_0" 0, 7, "city.celtic_occupied_0" 0, 7, "city.classical_occupied_0" 0, 7, "city.babylonian_occupied_0" 0, 7, "city.european_occupied_0" 0, 7, "city.industrial_occupied_0" 0, 7, "city.electricage_occupied_0" 0, 7, "city.modern_occupied_0" 0, 7, "city.postmodern_occupied_0" ; used by all city styles 0, 0, "city.disorder" 0, 1, "base.airbase_mg:0" 0, 2, "tx.airbase_full" 0, 4, "base.fortress_fg:0" 0, 5, "base.fortress_bg:0" 0, 6, "extra.ruins_mg:0" }