; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes ; you should create a new datadir subdirectory and copy this file ; into that directory, and then modify that copy. Then use the ; command "rulesetdir " in the server to have freeciv ; use your new customized file. [datafile] description="Variant2 nations data for Freeciv" options="+Freeciv-3.1-ruleset" format_version=20 ; This section contains meta information for freeciv-ruledit and freeciv-ruleup ; to recreate the ruleset file in a form wanted. ; These have no in-game effect whatsoever. [ruledit] ; Nationlist to add include statement for. If this entry is omitted, all the nations ; will be saved to nations.ruleset itself. nationlist = "default/nationlist.ruleset" ; List of nations to embed to main nations.ruleset despite separate nationlist ; being used for other nations. embedded_nations = "Barbarian" [compatibility] ; Initial government for all the nations that do not ; have it explicitly defined default_government = "Despotism" [default_traits] ; Default values for the AI traits. These are used if nation specific ; value for some trait has not been used. If these default too are ; not defined, the ultimate default is 50. ; _min and _max give the range from which the trait value ; is randomly chosen for a given AI player unless 'traitdistribution' ; server setting is 'FIXED' ; _default is the exaxt trait value used when 'traitdistribution' ; is 'FIXED'. If _default has not been given, it's set to the ; midpoint between _min and _max. ; Value of trait "expansionist" defines how much AI wants to settle new territory. expansionist_min = 30 expansionist_max = 90 ;expansionist_default = 50 ; Value of trait "trader" defines how much AI wants to establish trade routes. trader_min = 30 trader_max = 90 ;trader_default = 50 ; Value of trait "aggressive" defines how easily AI declares war. aggressive_min = 55 aggressive_max = 125 ;aggressive_default = 50 ; Value of trait "builder" defines how much AI wants to build buildings builder_min = 30 builder_max = 90 ;builder_default = 50 ; Please keep [ruledit] section in sync with these includes *include "default/nationlist.ruleset" ; This ruleset uses model of single barbarian nation *include "nation/singlebarbarian.ruleset" ; Animals not in use ;*include "nation/animals.ruleset"