[spec] options = "+Freeciv-3.1-spec" [info] artists = "Xin Yu" [file] gfx = "chess/terrain" [grid_main] x_top_left = 0 y_top_left = 0 dx = 60 dy = 60 tiles = { "row", "column", "tag" 0, 0, "t.l0.plains1" 0, 1, "t.l0.grassland1" 0, 2, "t.l0.desert1" 0, 3, "t.l0.arctic1" 1, 0, "t.l0.tundra1" 1, 1, "t.l0.tundra2" 1, 2, "t.l0.tundra3" 1, 3, "t.l0.forest1" 1, 4, "t.l0.forest2" 1, 5, "t.l0.forest3" 2, 0, "t.l0.jungle1" 2, 1, "t.l0.hills1" 2, 2, "t.l0.hills2" 2, 3, "t.l0.hills3" 2, 4, "t.l0.swamp1" 2, 5, "t.l0.swamp2" 2, 6, "t.l0.swamp3" 2, 7, "t.l0.swamp4" 4, 0, "road.river_s_n0e0s0w0" 4, 1, "road.river_s_n1e0s0w0" 4, 2, "road.river_s_n0e1s0w0" 4, 3, "road.river_s_n1e1s0w0" 4, 4, "road.river_s_n0e0s1w0" 4, 5, "road.river_s_n1e0s1w0" 4, 6, "road.river_s_n0e1s1w0" 4, 7, "road.river_s_n1e1s1w0" 5, 0, "road.river_s_n0e0s0w1" 5, 1, "road.river_s_n1e0s0w1" 5, 2, "road.river_s_n0e1s0w1" 5, 3, "road.river_s_n1e1s0w1" 5, 4, "road.river_s_n0e0s1w1" 5, 5, "road.river_s_n1e0s1w1" 5, 6, "road.river_s_n0e1s1w1" 5, 7, "road.river_s_n1e1s1w1" 3, 4, "road.river_outlet_n" 3, 5, "road.river_outlet_w" 3, 6, "road.river_outlet_s" 3, 7, "road.river_outlet_e" 6, 0, "t.l0.coast1" 6, 0, "t.l1.coast_n1e1s1w1" 6, 1, "t.l1.coast_n0e1s1w1" 6, 2, "t.l1.coast_n1e0s1w1" 6, 3, "t.l1.coast_n0e0s1w1" 6, 4, "t.l1.coast_n1e1s0w1" 6, 5, "t.l1.coast_n0e1s0w1" 6, 6, "t.l1.coast_n1e0s0w1" 6, 7, "t.l1.coast_n0e0s0w1" 7, 0, "t.l1.coast_n1e1s1w0" 7, 1, "t.l1.coast_n0e1s1w0" 7, 2, "t.l1.coast_n1e0s1w0" 7, 3, "t.l1.coast_n0e0s1w0" 7, 4, "t.l1.coast_n1e1s0w0" 7, 5, "t.l1.coast_n0e1s0w0" 7, 6, "t.l1.coast_n1e0s0w0" 8, 0, "t.l0.lake1" 8, 0, "t.l1.lake_n1e1s1w1" 8, 1, "t.l1.lake_n0e1s1w1" 8, 2, "t.l1.lake_n1e0s1w1" 8, 3, "t.l1.lake_n0e0s1w1" 8, 4, "t.l1.lake_n1e1s0w1" 8, 5, "t.l1.lake_n0e1s0w1" 8, 6, "t.l1.lake_n1e0s0w1" 8, 7, "t.l1.lake_n0e0s0w1" 9, 0, "t.l1.lake_n1e1s1w0" 9, 1, "t.l1.lake_n0e1s1w0" 9, 2, "t.l1.lake_n1e0s1w0" 9, 3, "t.l1.lake_n0e0s1w0" 9, 4, "t.l1.lake_n1e1s0w0" 9, 5, "t.l1.lake_n0e1s0w0" 9, 6, "t.l1.lake_n1e0s0w0" 9, 7, "t.l1.lake_n0e0s0w0" 9, 7, "t.l1.coast_n0e0s0w0" 10, 0, "t.l0.floor1" 10, 0, "t.l1.floor1" 10, 0, "t.l2.floor_n1e1s1w1" 10, 1, "t.l2.floor_n0e1s1w1" 10, 2, "t.l2.floor_n1e0s1w1" 10, 3, "t.l2.floor_n0e0s1w1" 10, 4, "t.l2.floor_n1e1s0w1" 10, 5, "t.l2.floor_n0e1s0w1" 10, 6, "t.l2.floor_n1e0s0w1" 10, 7, "t.l2.floor_n0e0s0w1" 11, 0, "t.l2.floor_n1e1s1w0" 11, 1, "t.l2.floor_n0e1s1w0" 11, 2, "t.l2.floor_n1e0s1w0" 11, 3, "t.l2.floor_n0e0s1w0" 11, 4, "t.l2.floor_n1e1s0w0" 11, 5, "t.l2.floor_n0e1s0w0" 11, 6, "t.l2.floor_n1e0s0w0" 11, 7, "t.l2.floor_n0e0s0w0" 0, 4, "t.l0.mountains_n0e0s0w0", "t.l0.mountains_n0e0s1w0", "t.l0.mountains_n1e0s0w0", "t.l0.mountains_n1e0s1w0" 0, 5, "t.l0.mountains_n0e1s0w0", "t.l0.mountains_n0e1s1w0", "t.l0.mountains_n1e1s0w0", "t.l0.mountains_n1e1s1w0" 0, 6, "t.l0.mountains_n0e1s0w1", "t.l0.mountains_n0e1s1w1", "t.l0.mountains_n1e1s0w1", "t.l0.mountains_n1e1s1w1" 0, 7, "t.l0.mountains_n0e0s0w1", "t.l0.mountains_n0e0s1w1", "t.l0.mountains_n1e0s0w1", "t.l0.mountains_n1e0s1w1" }