[spec] ; Format and options of this spec file: options = "+spec3" [info] artists = " Tatu Rissanen Jeff Mallatt (miscellaneous) Franz Mach (Modifications for using with the ft-Tiles) " [file] gfx = "ancients/ft/tiles" [grid_main] x_top_left = 1 y_top_left = 39 dx = 64 dy = 48 pixel_border = 1 tiles = { "row", "column", "tag" ; Unit activity letters: (note unit icons have just "u.") 1, 8, "unit.auto_attack", "unit.auto_settler" 2, 9, "unit.stack" 2, 3, "unit.connect" 1, 9, "unit.auto_explore" 0, 3, "unit.transform" 0, 4, "unit.sentry" 0, 5, "unit.goto" 0, 6, "unit.mine" 0, 7, "unit.pollution" 0, 8, "unit.road" 0, 9, "unit.irrigate" 1, 3, "unit.fortifying", "unit.fortress" 1, 4, "unit.airbase" 1, 5, "unit.pillage" 3, 9, "unit.fortified" 1, 6, "unit.fallout" 1, 7, "unit.patrol" 0, 10, "unit.loaded" 3, 10, "unit.lowfuel" 4, 10, "unit.tired" ; Unit hit-point bars: approx percent of hp remaining ; -> in "chiefs.spec" ; Numbers: city size: 4, 0, "city.size_0" 4, 1, "city.size_1" 4, 2, "city.size_2" 4, 3, "city.size_3" 4, 4, "city.size_4" 4, 5, "city.size_5" 4, 6, "city.size_6" 4, 7, "city.size_7" 4, 8, "city.size_8" 4, 9, "city.size_9" 5, 1, "city.size_10" 5, 2, "city.size_20" 5, 3, "city.size_30" 5, 4, "city.size_40" 5, 5, "city.size_50" 5, 6, "city.size_60" 5, 7, "city.size_70" 5, 8, "city.size_80" 5, 9, "city.size_90" ; Numbers: city tile food/shields/trade y/g/b 6, 0, "city.t_food_0" 6, 1, "city.t_food_1" 6, 2, "city.t_food_2" 6, 3, "city.t_food_3" 6, 4, "city.t_food_4" 6, 5, "city.t_food_5" 6, 6, "city.t_food_6" 6, 7, "city.t_food_7" 6, 8, "city.t_food_8" 6, 9, "city.t_food_9" 7, 0, "city.t_shields_0" 7, 1, "city.t_shields_1" 7, 2, "city.t_shields_2" 7, 3, "city.t_shields_3" 7, 4, "city.t_shields_4" 7, 5, "city.t_shields_5" 7, 6, "city.t_shields_6" 7, 7, "city.t_shields_7" 7, 8, "city.t_shields_8" 7, 9, "city.t_shields_9" 8, 0, "city.t_trade_0" 8, 1, "city.t_trade_1" 8, 2, "city.t_trade_2" 8, 3, "city.t_trade_3" 8, 4, "city.t_trade_4" 8, 5, "city.t_trade_5" 8, 6, "city.t_trade_6" 8, 7, "city.t_trade_7" 8, 8, "city.t_trade_8" 8, 9, "city.t_trade_9" ; Unit upkeep in city dialog: ; These should probably be handled differently and have ; a different size... 2, 4, "upkeep.food" 2, 5, "upkeep.food2" 2, 6, "upkeep.unhappy" 2, 7, "upkeep.unhappy2" 2, 8, "upkeep.shield" 1, 10, "upkeep.gold" 2, 10, "upkeep.gold2" } [grid_explode] x_top_left = 1 y_top_left = 39 dx = 64 dy = 48 pixel_border = 1 tiles = { "row", "column", "tag" 3, 0, "explode.unit_0" 3, 1, "explode.unit_1" 3, 2, "explode.unit_2" 3, 3, "explode.unit_3" 3, 4, "explode.unit_4" 3, 5, "explode.unit_5" 3, 6, "explode.unit_6" 3, 7, "explode.unit_7" } [grid_nuke] x_top_left = 1 y_top_left = 39 dx = 192 dy = 144 pixel_border = 0 tiles = { "row", "column", "tag" 0, 0, "explode.nuke" }