v2.5.03 Bugfix: removed misc/shields file reference from tilespecs GTK2 Bug: Top-Right/Bottom-Left shoreside ocean corners not appearing(also in Trident, probable draw bug? R010 appears to be using R000[I assume left has the same issue]) terrain.spec: referenced desert embellishments grid.png: replaced white and black grid lines with white-and-black, transparent, less invasive gridlines tilelist.txt: added terrain1.png: shore sprites altered to look like lake terrain2.png: shore corners altered to look like lake; 10 more saturation in coast tiles units.png: re-oriented units (combat all face right, non-combat all face left) XU- bog.png: added bog.spec: added hillsarctic.png: added hillsarctic.spec: added hillsdesert.png: added hillsdesert.spec: added hillsforest.png: added hillsforest.spec: added hillsjungle.png: added hillsjungle.spec: added hillstaiga.png: added hillstaiga.spec: added hillstundra.png: added hillstundra.spec: added mountainssarctic.png: added mountainssarctic.spec: added mountainsdesert.png: added mountainsdesert.spec: added mountainstundra.png: added mountainstundra.spec: added taiga.png: added taiga.spec: added terrain3.spec: added terrain4.spec: added v2.5.02 units.png: Added with modified amplio2 units (48x60) units.spec: Added with unit references (from amplio2) terrain.png: Edited Outpost and Fortress sprites sextant.tilespec: Edited units references in tilespec v2.5.01 Initial (un-)Release