[tilespec] ; Format and options of this tilespec file: options = "+Freeciv-2.3-tilespec" ; A simple name for the tileset specified by this file: name = "Ancients" priority = 5 ; TODO: add more overall information fields on tiles, ; eg, description, authors, colors, etc. ; Basic tile sizes: normal_tile_width = 30 normal_tile_height = 30 small_tile_width = 15 small_tile_height = 20 is_isometric = 0 is_hex = 0 ; Use roadstyle 1 (old non-iso style) roadstyle = 1 ; Use fogstyle 0 (old iso style) fogstyle = 2 ; Use darkness style 3 (15 sprites) darkness_style = 4 ; offset the flags by this amount when drawing units unit_flag_offset_x = 0 unit_flag_offset_y = 0 city_flag_offset_x = 0 city_flag_offset_y = 0 ; offset the units by this amount when drawing units unit_offset_x = 0 unit_offset_y = 0 ; offset the citybar text by this amount (from the city tile origin) citybar_offset_y = 27 ; Font size (points) to use to draw city names and productions: city_names_font_size = 10 city_productions_font_size = 10 ; These are special because they get freed and reloaded ; as required: main_intro_file = "ancients/intro" minimap_intro_file = "misc/radar" ; Below, the graphics spec files; must be somewhere (anywhere) in ; the data path. Order may be important for color allocation on ; low-color systems, and if there are any duplicate tags (lattermost ; tag is used). files = "misc/colors.spec", "misc/overlays.spec", "misc/citybar.spec", "trident/tiles.spec", "misc/small.spec", "ancients/trident/units.spec", "trident/select.spec", "misc/flags.spec", "misc/shields.spec", "misc/editor.spec", "misc/cursors.spec", "trident/grid.spec", "trident/roads.spec", "misc/buildings.spec", "misc/space.spec", "misc/techs.spec", "misc/treaty.spec", "misc/icons.spec", "trident/fog.spec", "trident/cities.spec", "trident/explosions.spec" ; Include color definitions *include "misc/colors.tilespec" ; Terrain info - see README.graphics [layer0] match_types = "arctic", "desert", "forest", "grassland", "hills", "jungle", "mountains", "water", "plains", "swamp", "tundra" [layer1] match_types = "water" [layer2] match_types = "water" [tile_arctic] is_blended = 0 num_layers = 1 layer0_match_type = "arctic" layer0_match_with = "arctic" mine_sprite = "tx.oil_mine" [tile_desert] is_blended = 0 num_layers = 1 layer0_match_type = "desert" layer0_match_with = "desert" mine_sprite = "tx.oil_mine" [tile_forest] is_blended = 0 num_layers = 1 layer0_match_type = "forest" layer0_match_with = "forest" [tile_grassland] is_blended = 0 num_layers = 1 layer0_match_type = "grassland" layer0_match_with = "grassland" [tile_hills] is_blended = 0 num_layers = 1 layer0_match_type = "hills" layer0_match_with = "hills" mine_sprite = "tx.mine" [tile_jungle] is_blended = 0 num_layers = 1 layer0_match_type = "jungle" layer0_match_with = "jungle" [tile_mountains] is_blended = 0 num_layers = 1 layer0_match_type = "mountains" layer0_match_with = "mountains" mine_sprite = "tx.mine" [tile_coast] is_blended = 0 num_layers = 3 layer0_match_type = "water" layer1_match_type = "water" layer1_match_with = "water" layer2_match_type = "water" layer2_match_with = "water" layer2_sprite_type = "corner" [tile_plains] is_blended = 0 num_layers = 1 layer0_match_type = "plains" layer0_match_with = "plains" [tile_swamp] is_blended = 0 num_layers = 1 layer0_match_type = "swamp" layer0_match_with = "swamp" [tile_tundra] is_blended = 0 num_layers = 1 layer0_match_type = "tundra" layer0_match_with = "tundra"