; ; The names for city tiles are not free and must follow the following rules. ; The names consists of style name, _ , size. The style name is as specified ; in cities.ruleset file. The size indicates which size city must ; have to be drawn with a tile. E.g. european_4 means that the tile is to be ; used for cities of size 4+ in european style. Obviously the first tile ; must be style_name_0. The sizes must be in ascending order. ; There must also be a style_name_wall tile used to draw the wall and ; an occupied tile to indicate a miltary units in a city. ; The maximum size supported now is 31, but there can only be MAX_CITY_TILES ; normal tiles. The constant is defined in common/city.h and set to 8 now. ; [spec] ; Format and options of this spec file: options = "+Freeciv-2.3-spec" [info] artists = " Medieval by CapTVK Steam Age by Smiley, www.firstcultural.com City walls by Hogne Håskjold " [file] gfx = "amplio/medievalcities" [grid_main] x_top_left = 1 y_top_left = 1 dx = 96 dy = 72 pixel_border = 1 tiles = { "row", "column", "tag" ; used by all city styles 2, 11, "city.european_occupied_0" 2, 11, "city.industrial_occupied_0" ; ; city tiles ; 0, 0, "city.european_city_0" 0, 1, "city.european_city_4" 0, 2, "city.european_city_8" 0, 3, "city.european_city_12" 0, 4, "city.european_city_16" 0, 5, "city.european_wall_0" 0, 6, "city.european_wall_4" 0, 7, "city.european_wall_8" 0, 8, "city.european_wall_12" 0, 9, "city.european_wall_16" 1, 0, "city.industrial_city_0" 1, 1, "city.industrial_city_4" 1, 2, "city.industrial_city_8" 1, 3, "city.industrial_city_12" 1, 4, "city.industrial_city_16" 1, 5, "city.industrial_wall_0" 1, 6, "city.industrial_wall_4" 1, 7, "city.industrial_wall_8" 1, 8, "city.industrial_wall_12" 1, 9, "city.industrial_wall_16" }