; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes ; you should create a new datadir subdirectory and copy this file ; into that directory, and then modify that copy. Then use the ; command "rulesetdir " in the server to have freeciv ; use your new customized file. [datafile] description="Nation theme data for Freeciv" options="+Freeciv-3.0-ruleset" format_version=10 ; /* <-- avoid gettext warnings ; ; Nation styles ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets etc; if ; not present, "name" is used for this purpose too. Since ; the name used in savegames must not change, if you want ; to rename an item after a ruleset has been released, you ; should set "rule_name" to the original value of "name". ; ; */ <-- avoid gettext warnings [style_european] name = _("?style:European") [style_classical] name = _("?style:Classical") [style_tropical] name = _("?style:Tropical") [style_asian] name = _("?style:Asian") [style_babylonian] name = _("?style:Babylonian") [style_celtic] name = _("?style:Celtic") ; /* <-- avoid gettext warnings ; ; City styles define the way cities are drawn ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets etc; if ; not present, "name" is used for this purpose too. Since ; the name used in savegames must not change, if you want ; to rename an item after a ruleset has been released, you ; should set "rule_name" to the original value of "name". ; graphic = group of tiles to use, see cities spec for ; more info on city tiles ; citizens_graphic = group of citizens tiles to use, see citizens/small ; spec for more info on citizens tiles ; FIXME: this and _alt not currently used! ; reqs = requirements for this city style (see README.effects) ; ; */ <-- avoid gettext warnings [citystyle_european] name = _("?citystyle:European") graphic = "city.european" graphic_alt = "-" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "European", "Player" } [citystyle_classical] name = _("?citystyle:Classical") graphic = "city.classical" graphic_alt = "-" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Classical", "Player" } [citystyle_tropical] name = _("?citystyle:Tropical") graphic = "city.tropical" graphic_alt = "city.european" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Tropical", "Player" } [citystyle_asian] name = _("?citystyle:Asian") graphic = "city.asian" graphic_alt = "city.classical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Asian", "Player" } [citystyle_babylonian] name = _("?citystyle:Babylonian") graphic = "city.babylonian" graphic_alt = "city.classical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Babylonian", "Player" } [citystyle_celtic] name = _("?citystyle:Celtic") graphic = "city.celtic" graphic_alt = "city.european" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Celtic", "Player" } [citystyle_renaissance] name = _("?citystyle:Renaissance") graphic = "city.renaissance" graphic_alt = "city.industrial" citizens_graphic = "renaissance" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "University", "Player" } [citystyle_industrial] name = _("?citystyle:Industrial") graphic = "city.industrial" graphic_alt = "-" citizens_graphic = "industrial" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "Railroad", "Player" } [citystyle_electric] name = _("?citystyle:ElectricAge") graphic = "city.electricage" graphic_alt = "city.modern" citizens_graphic = "electricage" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "Automobile", "Player" } [citystyle_modern] name = _("?citystyle:Modern") graphic = "city.modern" graphic_alt = "-" citizens_graphic = "modern" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "Rocketry", "Player" } [citystyle_postmodern] name = _("?citystyle:PostModern") graphic = "city.postmodern" graphic_alt = "-" citizens_graphic = "postmodern" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "Superconductors", "Player" } [citystyle_oceanic] name = _("?citystyle:Oceanic") graphic = "city.oceanic" graphic_alt = "city.postmodern" citizens_graphic = "oceanic" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "TerrainClass", "Oceanic", "Local" } ; /* <-- avoid gettext warnings ; ; Music styles ; ; Order is important. The last one for which activation requirements ; are fulfilled is the one that plays. ; ; music_peaceful = Music to play when nation in peaceful mood ; music_combat = Music to play when nation in combat mood ; reqs = requirements to activate the style (see effects.ruleset ; and README.effects for help on requirements) ; ; */ <-- avoid gettext warnings [musicstyle_european] music_peaceful = "music_european_peace" music_combat = "music_european_combat" reqs = { "type", "name", "range" "Style", "European", "Player" } [musicstyle_classical] music_peaceful = "music_classical_peace" music_combat = "music_classical_combat" reqs = { "type", "name", "range" "Style", "Classical", "Player" } [musicstyle_tropical] music_peaceful = "music_tropical_peace" music_combat = "music_tropical_combat" reqs = { "type", "name", "range" "Style", "Tropical", "Player" } [musicstyle_asian] music_peaceful = "music_asian_peace" music_combat = "music_asian_combat" reqs = { "type", "name", "range" "Style", "Asian", "Player" } [musicstyle_babylonian] music_peaceful = "music_babylonian_peace" music_combat = "music_babylonian_combat" reqs = { "type", "name", "range" "Style", "Babylonian", "Player" } [musicstyle_celtic] music_peaceful = "music_celtic_peace" music_combat = "music_celtic_combat" reqs = { "type", "name", "range" "Style", "Celtic", "Player" } [musicstyle_renaissance] music_peaceful = "music_renaissance_peace" music_combat = "music_renaissance_combat" reqs = { "type", "name", "range" "Tech", "University", "Player" } [musicstyle_industrial] music_peaceful = "music_industrial_peace" music_combat = "music_industrial_combat" reqs = { "type", "name", "range" "Tech", "Railroad", "Player" } [musicstyle_electricage] music_peaceful = "music_electricage_peace" music_combat = "music_electricage_combat" reqs = { "type", "name", "range" "Tech", "Automobile", "Player" } [musicstyle_modern] music_peaceful = "music_modern_peace" music_combat = "music_modern_combat" reqs = { "type", "name", "range" "Tech", "Rocketry", "Player" } [musicstyle_postmodern] music_peaceful = "music_postmodern_peace" music_combat = "music_postmodern_combat" reqs = { "type", "name", "range" "Tech", "Superconductors", "Player" }