[tilespec] ;modified ft.tilespec for ft tileset version 2.0.7 ;ancients modpack version ; Format and options of this tilespec file: options = "+tilespec4" priority = 10 ; A simple name for the tileset specified by this file: name = "IsoAncients" ; TODO: add more overall information fields on tiles, ; eg, description, authors, colors, etc. ; Basic tile sizes: normal_tile_width = 64 normal_tile_height = 32 small_tile_width = 18 small_tile_height = 22 is_isometric = 1 is_hex = 0 ; Use roadstyle 0 (old iso style) roadstyle = 0 ; Use fogstyle (old iso style) fogstyle = 2 ; Use darkness style 1 (single-sprite) darkness_style = 4 ; offset the flags by this amount when drawing units unit_flag_offset_x = 0 unit_flag_offset_y = 0 city_flag_offset_x = 0 city_flag_offset_y = 0 ; offset the units by this amount when drawing units unit_offset_x = 0 unit_offset_y = 0 ; offset the citybar text by this amount (from the city tile origin) citybar_offset_y = 20 ; Font size (points) to use to draw city names and productions: city_names_font_size = 10 city_productions_font_size = 10 ; These are special because they get freed and reloaded ; as required: main_intro_file = "ancients/intro" minimap_intro_file = "ancients/ft/radar" ; Below, the graphics spec files; must be somewhere (anywhere) in ; the data path. Order may be important for color allocation on ; low-color systems, and if there are any duplicate tags (lattermost ; tag is used). files = "misc/colors.spec", "misc/overlays.spec", "misc/citybar.spec", "isotrident/grid.spec", "misc/small.spec", "ancients/ft/terrain1.spec", "ancients/ft/terrain2.spec", "ancients/ft/tiles.spec", ; "ancients/ft/small.spec", "ancients/ft/units_ancient.spec", ; "ancients/ft/shields.spec", "ancients/ft/chiefs.spec", "ancients/ft/levels.spec", "ancients/ft/cities.spec", "ancients/ft/dither.spec", "isotrident/select.spec", "misc/flags.spec", "misc/shields.spec", "misc/cursors.spec", "misc/buildings.spec", "misc/space.spec", "misc/techs.spec", "misc/treaty.spec", "misc/icons.spec", "isotrident/fog.spec" ; Include color definitions *include "misc/colors.tilespec" ; Terrain info - see README.graphics [layer0] match_style = "BOOL" match_types = "ocean", "other" [layer1] match_style = "BOOL" match_types = "forest", "hills", "mountains" [terrain_arctic] blend_layer = 1 num_layers = 1 layer0_match_type = "other" mine_sprite = "tx.oil_mine" [terrain_desert] blend_layer = 1 num_layers = 1 layer0_match_type = "other" mine_sprite = "tx.oil_mine" [terrain_forest] blend_layer = 1 num_layers = 2 layer0_match_type = "other" layer1_match_type = "forest" layer1_match_style = "bool" [terrain_grassland] blend_layer = 1 num_layers = 1 layer0_match_type = "other" [terrain_hills] blend_layer = 1 num_layers = 2 layer0_match_type = "other" layer1_match_type = "hills" layer1_match_style = "bool" mine_sprite = "tx.mine" [terrain_jungle] blend_layer = 1 num_layers = 1 layer0_match_type = "other" [terrain_mountains] blend_layer = 1 num_layers = 2 layer0_match_type = "other" layer1_match_type = "mountains" layer1_match_style = "bool" mine_sprite = "tx.mine" [terrain_ocean] ; special case for ocean in ft: disable blending because it doesn't really ; work blend_layer = 0 num_layers = 1 layer0_match_style = "bool" layer0_match_type = "ocean" layer0_cell_type = "rect" [terrain_plains] blend_layer = 1 num_layers = 1 layer0_match_type = "other" [terrain_swamp] blend_layer = 1 num_layers = 1 layer0_match_type = "other" [terrain_tundra] blend_layer = 1 num_layers = 1 layer0_match_type = "other"