; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes ; you should create a new datadir subdirectory and copy this file ; into that directory, and then modify that copy. Then use the ; command "rulesetdir " in the server to have freeciv ; use your new customized file. [datafile] description="Nation theme data for Freeciv" options="+Freeciv-2.6-ruleset" ; /* <-- avoid gettext warnings ; ; Nation styles ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets etc; if ; not present, "name" is used for this purpose too. Since ; the name used in savegames must not change, if you want ; to rename an item after a ruleset has been released, you ; should set "rule_name" to the original value of "name". ; ; */ <-- avoid gettext warnings [style_european] name = _("?style:European") [style_classical] name = _("?style:Classical") ;[style_mesopotamian] ;name = _("?style:Mesopotamian") [style_arabian] name = _("?style:Arabian") ;[style_tropical] ;name = _("?style:Tropical") [style_precolumbian] name = _("?style:Precolumbian") [style_african] name = _("?style:African") [style_asian] name = _("?style:Asian") [style_babylonian] name = _("?style:Babylonian") ;[style_barbarian] ;name = _("?style:Barbarian") [style_celtic] name = _("?style:Celtic") ; /* <-- avoid gettext warnings ; ; City styles define the way cities are drawn ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets etc; if ; not present, "name" is used for this purpose too. Since ; the name used in savegames must not change, if you want ; to rename an item after a ruleset has been released, you ; should set "rule_name" to the original value of "name". ; graphic = group of tiles to use, see cities spec for ; more info on city tiles ; citizens_graphic = group of citizens tiles to use, see citizens/small ; spec for more info on citizens tiles ; FIXME: this and _alt not currently used! ; reqs = requirements for this city style (see README.effects) ; ; */ <-- avoid gettext warnings [citystyle_european] name = _("?citystyle:European") graphic = "city.european" graphic_alt = "-" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "European", "Player" } [citystyle_classical] name = _("?citystyle:Classical") graphic = "city.classical" graphic_alt = "-" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Classical", "Player" } ;[citystyle_mesopotamian] ;name = _("?citystyle:Mesopotamian") ;graphic = "city.mesopotamian" ;graphic_alt = "city.classical" ;citizens_graphic = "ancient" ;citizens_graphic_alt = "generic" ;reqs = { "type", "name", "range" ; "Style", "Mesopotamian", "Player" ; } [citystyle_arabian] name = _("?citystyle:Arabian") graphic = "city.arabian" graphic_alt = "city.classical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Arabian", "Player" } ;[citystyle_tropical] ;name = _("?citystyle:Tropical") ;graphic = "city.tropical" ;graphic_alt = "city.european" ;citizens_graphic = "ancient" ;citizens_graphic_alt = "generic" ;reqs = { "type", "name", "range" ; "Style", "Tropical", "Player" ; } [citystyle_precolumbian] name = _("?citystyle:Precolumbian") graphic = "city.precolumbian" graphic_alt = "city.tropical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Precolumbian", "Player" } [citystyle_african] name = _("?citystyle:African") graphic = "city.african" graphic_alt = "city.tropical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "African", "Player" } [citystyle_asian] name = _("?citystyle:Asian") graphic = "city.asian" graphic_alt = "city.classical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Asian", "Player" } [citystyle_babylonian] name = _("?citystyle:Babylonian") graphic = "city.babylonian" graphic_alt = "city.classical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Babylonian", "Player" } ;[citystyle_barbarian] ;name = _("?citystyle:Barbarian") ;graphic = "city.barbarian" ;graphic_alt = "city.european" ;citizens_graphic = "ancient" ;citizens_graphic_alt = "generic" ;reqs = { "type", "name", "range" ; "Style", "Barbarian", "Player" ; } [citystyle_celtic] name = _("?citystyle:Celtic") graphic = "city.celtic" graphic_alt = "city.european" citizens_graphic = "ancient" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "Style", "Celtic", "Player" } [citystyle_renaissance] name = _("?citystyle:Renaissance") graphic = "city.industrial" graphic_alt = "-" citizens_graphic = "renaissance" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "University", "Player" } ; /* <-- avoid gettext warnings ; ; Music styles ; ; Order is important. The last one for which activation requirements ; are fulfilled is the one that plays. ; ; music_peaceful = Music to play when nation in peaceful mood ; music_combat = Music to play when nation in combat mood ; reqs = requirements to activate the style (see effects.ruleset ; and README.effects for help on requirements) ; ; */ <-- avoid gettext warnings [musicstyle_european] music_peaceful = "music_european_peace" music_combat = "music_european_combat" reqs = { "type", "name", "range" "Style", "European", "Player" } [musicstyle_classical] music_peaceful = "music_classical_peace" music_combat = "music_classical_combat" reqs = { "type", "name", "range" "Style", "Classical", "Player" } [musicstyle_arabian] music_peaceful = "music_arabian_peace" music_combat = "music_arabian_combat" reqs = { "type", "name", "range" "Style", "Arabian", "Player" } [musicstyle_precolumbian] music_peaceful = "music_precolumbian_peace" music_combat = "music_precolumbian_combat" reqs = { "type", "name", "range" "Style", "Precolumbian", "Player" } [musicstyle_african] music_peaceful = "music_african_peace" music_combat = "music_african_combat" reqs = { "type", "name", "range" "Style", "African", "Player" } [musicstyle_asian] music_peaceful = "music_asian_peace" music_combat = "music_asian_combat" reqs = { "type", "name", "range" "Style", "Asian", "Player" } [musicstyle_babylonian] music_peaceful = "music_babylonian_peace" music_combat = "music_babylonian_combat" reqs = { "type", "name", "range" "Style", "Babylonian", "Player" } [musicstyle_celtic] music_peaceful = "music_celtic_peace" music_combat = "music_celtic_combat" reqs = { "type", "name", "range" "Style", "Celtic", "Player" } [musicstyle_renaissance] music_peaceful = "music_renaissance_peace" music_combat = "music_renaissance_combat" reqs = { "type", "name", "range" "Tech", "University", "Player" }