; This is Alien World styles ruleset. ; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes ; you should create a new datadir subdirectory and copy this file ; into that directory, and then modify that copy. Then use the ; command "rulesetdir " in the server to have freeciv ; use your new customized file. [datafile] description="Nation theme data for Freeciv" options="+Freeciv-2.6-ruleset" ; /* <-- avoid gettext warnings ; ; Nation styles ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets etc; if ; not present, "name" is used for this purpose too. Since ; the name used in savegames must not change, if you want ; to rename an item after a ruleset has been released, you ; should set "rule_name" to the original value of "name". ; ; */ <-- avoid gettext warnings [style_human] name = _("?style:Human") ; /* <-- avoid gettext warnings ; ; City styles define the way cities are drawn ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets etc; if ; not present, "name" is used for this purpose too. Since ; the name used in savegames must not change, if you want ; to rename an item after a ruleset has been released, you ; should set "rule_name" to the original value of "name". ; graphic = group of tiles to use, see cities spec for ; more info on city tiles ; citizens_graphic = group of citizens tiles to use, see citizens/small ; spec for more info on citizens tiles ; FIXME: this and _alt not currently used! ; reqs = requirements for this city style (see README.effects) ; ; */ <-- avoid gettext warnings [citystyle_human] name = _("?citystyle:Human") graphic = "city.human" graphic_alt = "city.classical" citizens_graphic = "human" citizens_graphic_alt = "ancient" reqs = { "type", "name", "range" "Style", "Human", "Player" } [citystyle_dual] name = _("?citystyle:Dual") graphic = "city.dual" graphic_alt = "city.modern" citizens_graphic = "dual" citizens_graphic_alt = "modern" reqs = { "type", "name", "range" "Tech", "Alien Rights", "Player" } [citystyle_oceanic] name = _("?citystyle:Oceanic") graphic = "city.ocean" graphic_alt = "city.modern" citizens_graphic = "dual" citizens_graphic_alt = "modern" reqs = { "type", "name", "range" "TerrainClass", "Oceanic", "Local" } ; /* <-- avoid gettext warnings ; ; Music styles ; ; Order is important. The last one for which activation requirements ; are fulfilled is the one that plays. ; ; music_peaceful = Music to play when nation in peaceful mood ; music_combat = Music to play when nation in combat mood ; reqs = requirements to activate the style (see effects.ruleset ; and README.effects for help on requirements) ; ; */ <-- avoid gettext warnings [musicstyle_human] music_peaceful = "music_peace" music_combat = "music_combat"