; This is Alien World nations ruleset. ; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes ; you should create a new datadir subdirectory and copy this file ; into that directory, and then modify that copy. Then use the ; command "rulesetdir " in the server to have freeciv ; use your new customized file. [datafile] description="Alien World nations data for Freeciv" options="+Freeciv-2.6-ruleset" ; This section contains meta information for freeciv-ruledit to recreate the ruleset ; file in a form wanted. These have no in-game effect whatsoever [ruledit] ; Nationlist to add include statement for. If this entry is omitted, all the nations ; will be saved to nations.ruleset itself. ; There`s no nationlist file for alien ruleset ;nationlist = "" ; List of nations to embed to main nations.ruleset despite separate nationlist ; being used for other nations. ; embedded_nations = "" [compatibility] ; Initial government for all the nations that do not ; have it explicitly defined default_government = "Despotism" [default_traits] ; Default values for the AI traits. These are used if nation specific ; value for some trait has not been used. If these default too are ; not defined, the ultimate default is 50. ; _min and _max give the range from which the trait value ; is randomly chosen for a given AI player unless 'traitdistribution' ; server setting is 'FIXED' ; _default is the exaxt trait value used when 'traitdistribution' ; is 'FIXED'. If _default has not been given, it`s set to the ; midpoint between _min and _max. ; Alien ruleset nations each have their own traits. ; Value of trait "expansionist" defines how much AI wants to settle new territory. ;expansionist_min = 50 ;expansionist_max = 50 ;expansionist_default = 50 ; Value of trait "trader" defines how much AI wants to establish trade routes. ;trader_min = 50 ;trader_max = 50 ;trader_default = 50 ; Value of trait "aggressive" defines how easily AI declares war. ;aggressive_min = 50 ;aggressive_max = 50 ;aggressive_default = 50 ; Descriptions of nation sets ; These are self-contained subsets of the available nations; one of these ; can be chosen in pregame with the "nationset" option. No nations ; outside the selected subset will be used. ; The first set defined is the one that is used by default. It is mandatory ; to have at least one, but if there is only one, it will be kept out of ; the user`s way. ; name = Translatable name of the set presented in the UI. ; rule_name = Unique persistent name; this is also visible to users as ; the value of the "nationset" server option, and presented ; in "/list nationsets". It should thus be short, in lower ; case, and not contain spaces or punctuation. ; The same saved "nationset" setting may be used for multiple ; rulesets, so if your custom ruleset has any set which ; contains all of its nations, it is useful to give it a ; rule_name of "all" so that users can specify that they ; always want the choice of all available nations by ; default. ; description = Optional short user description of this set. [nset_all] name=_("All nations") rule_name="all" ; Descriptions of nation groups ; These are more cosmetic than sets; they affect the "pick nation" dialog, ; random nation selection, and possibly ruleset behaviour. ; It`s OK to not define any nation groups at all. ; name = name of the group (used adjectivally) ; hidden = TRUE to not include this group in the "pick nation" dialog ; (for instance if it`s for use in a NationGroup requirement). ; Default FALSE. ; match = How much the AI will try to select a nation in the same ; group [ngroup_barbarian] name=_("?nationgroup:Barbarian") match=0 hidden=true *include "alien/nation/mathclub.ruleset" *include "alien/nation/secretsociety.ruleset" *include "alien/nation/kindergarden.ruleset" *include "alien/nation/adventurers.ruleset" *include "alien/nation/jw.ruleset" *include "alien/nation/galacticsound.ruleset" *include "alien/nation/teamgladiators.ruleset" *include "alien/nation/madmen.ruleset" *include "alien/nation/lunatics.ruleset"