; ; The names for city tiles are not free and must follow the following rules. ; The names consists of style name, _ , size. The style name is as specified ; in cities.ruleset file. The size indicates which size city must ; have to be drawn with a tile. E.g. european_4 means that the tile is to be ; used for cities of size 4+ in european style. Obviously the first tile ; must be style_name_0. The sizes must be in ascending order. ; There must also be a style_name_wall tile used to draw the wall and ; an occupied tile to indicate a miltary units in a city. ; The maximum size supported now is 31, but there can only be MAX_CITY_TILES ; normal tiles. The constant is defined in common/city.h and set to 8 now. ; [spec] ; Format and options of this spec file: options = "+Freeciv-2.5-spec" [info] artists = " Asian style by CapTVK Polynesian style by CapTVK Celtic style by Erwan, adapted to 96x48 by CapTVK Roman style by CapTVK Medieval by CapTVK Steam Age by Smiley, www.firstcultural.com Airfield, city walls and misc stuff Hogne Håskjold Modern, Post Modern and Electric Age by Smiley, www.firstcultural.com City walls by Hogne Håskjold Adaptation by Peter Arbor " [file] gfx = "freeland/normal/cities/cities" [grid_main] x_top_left = 0 y_top_left = 0 dx = 64 dy = 48 tiles = { "row", "column", "tag" ;ancient cities 0, 0, "city.asian_city_0" 0, 1, "city.asian_city_1" 0, 2, "city.asian_city_2" 0, 3, "city.asian_city_3" 0, 4, "city.asian_city_4" 0, 5, "city.asian_wall_0" 0, 6, "city.asian_wall_1" 0, 7, "city.asian_wall_2" 0, 8, "city.asian_wall_3" 0, 9, "city.asian_wall_4" 1, 0, "city.tropical_city_0" 1, 1, "city.tropical_city_1" 1, 2, "city.tropical_city_2" 1, 3, "city.tropical_city_3" 1, 4, "city.tropical_city_4" 1, 5, "city.tropical_wall_0" 1, 6, "city.tropical_wall_1" 1, 7, "city.tropical_wall_2" 1, 8, "city.tropical_wall_3" 1, 9, "city.tropical_wall_4" 2, 0, "city.celtic_city_0" 2, 1, "city.celtic_city_1" 2, 2, "city.celtic_city_2" 2, 3, "city.celtic_city_3" 2, 4, "city.celtic_city_4" 2, 5, "city.celtic_wall_0" 2, 6, "city.celtic_wall_1" 2, 7, "city.celtic_wall_2" 2, 8, "city.celtic_wall_3" 2, 9, "city.celtic_wall_4" 3, 0, "city.classical_city_0" 3, 1, "city.classical_city_1" 3, 2, "city.classical_city_2" 3, 3, "city.classical_city_3" 3, 4, "city.classical_city_4" 3, 5, "city.classical_wall_0" 3, 6, "city.classical_wall_1" 3, 7, "city.classical_wall_2" 3, 8, "city.classical_wall_3" 3, 9, "city.classical_wall_4" 4, 0, "city.babylonian_city_0" 4, 1, "city.babylonian_city_1" 4, 2, "city.babylonian_city_2" 4, 3, "city.babylonian_city_3" 4, 4, "city.babylonian_city_4" 4, 5, "city.babylonian_wall_0" 4, 6, "city.babylonian_wall_1" 4, 7, "city.babylonian_wall_2" 4, 8, "city.babylonian_wall_3" 4, 9, "city.babylonian_wall_4" ;medieval cities 5, 0, "city.european_city_0" 5, 1, "city.european_city_1" 5, 2, "city.european_city_2" 5, 3, "city.european_city_3" 5, 4, "city.european_city_4" 5, 5, "city.european_wall_0" 5, 6, "city.european_wall_1" 5, 7, "city.european_wall_2" 5, 8, "city.european_wall_3" 5, 9, "city.european_wall_4" 6, 0, "city.industrial_city_0" 6, 1, "city.industrial_city_1" 6, 2, "city.industrial_city_2" 6, 3, "city.industrial_city_3" 6, 4, "city.industrial_city_4" 6, 5, "city.industrial_wall_0" 6, 6, "city.industrial_wall_1" 6, 7, "city.industrial_wall_2" 6, 8, "city.industrial_wall_3" 6, 9, "city.industrial_wall_4" ; modern cities 7, 0, "city.electricage_city_0" 7, 1, "city.electricage_city_1" 7, 2, "city.electricage_city_2" 7, 3, "city.electricage_city_3" 7, 4, "city.electricage_city_4" 7, 5, "city.electricage_wall_0" 7, 6, "city.electricage_wall_1" 7, 7, "city.electricage_wall_2" 7, 8, "city.electricage_wall_3" 7, 9, "city.electricage_wall_4" 8, 0, "city.modern_city_0" 8, 1, "city.modern_city_1" 8, 2, "city.modern_city_2" 8, 3, "city.modern_city_3" 8, 4, "city.modern_city_4" 8, 5, "city.modern_wall_0" 8, 6, "city.modern_wall_1" 8, 7, "city.modern_wall_2" 8, 8, "city.modern_wall_3" 8, 9, "city.modern_wall_4" 9, 0, "city.postmodern_city_0" 9, 1, "city.postmodern_city_1" 9, 2, "city.postmodern_city_2" 9, 3, "city.postmodern_city_3" 9, 4, "city.postmodern_city_4" 9, 5, "city.postmodern_wall_0" 9, 6, "city.postmodern_wall_1" 9, 7, "city.postmodern_wall_2" 9, 8, "city.postmodern_wall_3" 9, 9, "city.postmodern_wall_4" }