[spec] ; Format and options of this spec file: options = "+Freeciv-2.5-spec" [info] artists = " Tim F. Smith Daniel Speyer (mix) Frederic Rodrigo (mix) Andreas Røsdal (hex mode) " [file] gfx = "ampliohexbig/water2" [grid_main] x_top_left = 1 y_top_left = 1 dx = 54 dy = 32 pixel_border = 1 tiles = { "row", "column","tag" ; Floor cell sprites. See doc/README.graphics 0, 0, "t.l0.floor_cell_d000" 0, 1, "t.l0.floor_cell_d100" 0, 2, "t.l0.floor_cell_d010" 0, 3, "t.l0.floor_cell_d110" 0, 4, "t.l0.floor_cell_d001" 0, 5, "t.l0.floor_cell_d101" 0, 6, "t.l0.floor_cell_d011" 0, 7, "t.l0.floor_cell_d111" ; Lake cell sprites 1, 0, "t.l0.lake_cell_d000" 1, 1, "t.l0.lake_cell_d100" 1, 2, "t.l0.lake_cell_d010" 1, 3, "t.l0.lake_cell_d110" 1, 4, "t.l0.lake_cell_d001" 1, 5, "t.l0.lake_cell_d101" 1, 6, "t.l0.lake_cell_d011" 1, 7, "t.l0.lake_cell_d111" ; coast cell sprites. See doc/README.graphics 2, 0, "t.l1.coast_cell_d000" 2, 1, "t.l1.coast_cell_d100" 2, 2, "t.l1.coast_cell_d010" 2, 3, "t.l1.coast_cell_d110" 2, 4, "t.l1.coast_cell_d001" 2, 5, "t.l1.coast_cell_d101" 2, 6, "t.l1.coast_cell_d011" 2, 7, "t.l1.coast_cell_d111" ; Deep Ocean cell sprites 3, 0, "t.l1.floor_cell_d000" 3, 1, "t.l1.floor_cell_d100" 3, 2, "t.l1.floor_cell_d010" 3, 3, "t.l1.floor_cell_d110" 3, 4, "t.l1.floor_cell_d001" 3, 5, "t.l1.floor_cell_d101" 3, 6, "t.l1.floor_cell_d011" 3, 7, "t.l1.floor_cell_d111" ; Lake cell sprites 4, 0, "t.l1.lake_cell_d000" 4, 1, "t.l1.lake_cell_d100" 4, 2, "t.l1.lake_cell_d010" 4, 3, "t.l1.lake_cell_d110" 4, 4, "t.l1.lake_cell_d001" 4, 5, "t.l1.lake_cell_d101" 4, 6, "t.l1.lake_cell_d011" 4, 7, "t.l1.lake_cell_d111" }