; ; The names for city tiles are not free and must follow the following rules. ; The names consists of 'style name' + '_' + 'index'. The style name is as ; specified in cities.ruleset file and the index only defines the read order ; of the images. The definitions are read starting with index 0 till the first ; missing value The index is checked against the city bonus of effect ; EFT_CITY_IMG and the resulting image is used to draw the city on the tile. ; ; Obviously the first tile must be 'style_name'_city_0 and the sizes must be ; in ascending order. There must also be a 'style_name'_wall_0 tile used to ; draw the wall and an occupied tile to indicate a military units in a city. ; The maximum number of images is only limited by the maximum size of a city ; (currently MAX_CITY_SIZE = 250). The constant is defined in common/city.h. ; [spec] ; Format and options of this spec file: options = "+Freeciv-2.3-spec" [info] artists = " CaptainTVK[TVK] Erwan[E] Smiley[S] Hogne Håskjold [HH] " [file] gfx = "ampliohexbig/cities" [grid_main] x_top_left = 1 y_top_left = 1 dx = 126 dy = 128 pixel_border = 1 tiles = { "row", "column", "tag" ;[E][TVK] 0, 0, "city.celtic_city_0" 0, 1, "city.celtic_city_1" 0, 2, "city.celtic_city_2" 0, 3, "city.celtic_city_3" 0, 4, "city.celtic_city_4" ;[E][TVK][HH] 0, 5, "city.celtic_wall_0" 0, 6, "city.celtic_wall_1" 0, 7, "city.celtic_wall_2" 0, 8, "city.celtic_wall_3" 0, 9, "city.celtic_wall_4" ;[TVK] 1, 0, "city.european_city_0" 1, 1, "city.european_city_1" 1, 2, "city.european_city_2" 1, 3, "city.european_city_3" 1, 4, "city.european_city_4" ;[TVK][HH] 1, 5, "city.european_wall_0" 1, 6, "city.european_wall_1" 1, 7, "city.european_wall_2" 1, 8, "city.european_wall_3" 1, 9, "city.european_wall_4" ;[TVK] 2, 0, "city.classical_city_0" 2, 1, "city.classical_city_1" 2, 2, "city.classical_city_2" 2, 3, "city.classical_city_3" 2, 4, "city.classical_city_4" ;[TVK][HH] 2, 5, "city.classical_wall_0" 2, 6, "city.classical_wall_1" 2, 7, "city.classical_wall_2" 2, 8, "city.classical_wall_3" 2, 9, "city.classical_wall_4" ;[E][TVK] 3, 0, "city.babylonian_city_0" 3, 1, "city.babylonian_city_1" 3, 2, "city.babylonian_city_2" 3, 3, "city.babylonian_city_3" 3, 4, "city.babylonian_city_4" ;[E][TVK][HH] 3, 5, "city.babylonian_wall_0" 3, 6, "city.babylonian_wall_1" 3, 7, "city.babylonian_wall_2" 3, 8, "city.babylonian_wall_3" 3, 9, "city.babylonian_wall_4" ;[TVK] 4, 0, "city.asian_city_0" 4, 1, "city.asian_city_1" 4, 2, "city.asian_city_2" 4, 3, "city.asian_city_3" 4, 4, "city.asian_city_4" ;[TVK][HH] 4, 5, "city.asian_wall_0" 4, 6, "city.asian_wall_1" 4, 7, "city.asian_wall_2" 4, 8, "city.asian_wall_3" 4, 9, "city.asian_wall_4" ;[TVK] 5, 0, "city.tropical_city_0" 5, 1, "city.tropical_city_1" 5, 2, "city.tropical_city_2" 5, 3, "city.tropical_city_3" 5, 4, "city.tropical_city_4" ;[TVK][HH] 5, 5, "city.tropical_wall_0" 5, 6, "city.tropical_wall_1" 5, 7, "city.tropical_wall_2" 5, 8, "city.tropical_wall_3" 5, 9, "city.tropical_wall_4" ;[S] 6, 0, "city.industrial_city_0" 6, 1, "city.industrial_city_1" 6, 2, "city.industrial_city_2" 6, 1, "city.industrial_city_3" 6, 2, "city.industrial_city_4" ;[S][HH] 6, 5, "city.industrial_wall_0" 6, 6, "city.industrial_wall_1" 6, 7, "city.industrial_wall_2" 6, 8, "city.industrial_wall_3" 6, 9, "city.industrial_wall_4" ;[S] 7, 0, "city.electricage_city_0" 7, 1, "city.electricage_city_1" 7, 2, "city.electricage_city_2" 7, 3, "city.electricage_city_3" 7, 4, "city.electricage_city_4" ;[S][HH] 7, 5, "city.electricage_wall_0" 7, 6, "city.electricage_wall_1" 7, 7, "city.electricage_wall_2" 7, 8, "city.electricage_wall_3" 7, 9, "city.electricage_wall_4" ;[S] 8, 0, "city.modern_city_0" 8, 1, "city.modern_city_1" 8, 2, "city.modern_city_2" 8, 3, "city.modern_city_3" 8, 4, "city.modern_city_4" ;[S][HH] 8, 5, "city.modern_wall_0" 8, 6, "city.modern_wall_1" 8, 7, "city.modern_wall_2" 8, 8, "city.modern_wall_3" 8, 9, "city.modern_wall_4" ;[S] 9, 0, "city.postmodern_city_0" 9, 1, "city.postmodern_city_1" 9, 2, "city.postmodern_city_2" 9, 3, "city.postmodern_city_3" 9, 4, "city.postmodern_city_4" ;[S][HH] 9, 5, "city.postmodern_wall_0" 9, 6, "city.postmodern_wall_1" 9, 7, "city.postmodern_wall_2" 9, 8, "city.postmodern_wall_3" 9, 9, "city.postmodern_wall_4" }