v1.0 Base Layer Converted to Amplio Mountains Converted to Amplio Darkness altered to translucent tiles v1.1 Hills Converted to Amplio v1.2 Oceans Converted to Amplio Lakes Converted to their own, brighter tiles Added Taiga tiles v1.3 Rivers Converted to Amplio Lakes Blended v1.4 Iceberg Layer created Oceans Blended together New Roads, Paved Roads, and Railroad Created Added select.png and select.spec Referenced Amplio2's unit explosion graphics (explosions.png and explosions.spec files) v1.5 Added void.png and void.spec files Added starry 'void', starry(with stalactites hanging from land/water) 'void2', brown 'dirt', and 'black' tiles Mountains, Hills, Forests, Jungles, and Taiga Edited to reduce unexplored tile creeping v1.6 Deep Oceans blended (except with Lakes, which should not occur; same 'sand' appearing as with Ocean-Lake blending) Irrigation redone with translucent 'mud' rather than opaque Farmland transparency increased from 0 to 20% in terrain1.png Added Convert icon to unitextras.png Differentiated deep ocean(lighter) and fogged ocean(higher saturation) better in terrain2.png Added icons for (theoretical) AI commands 'Aggressive Exploration'(crossed swords) and 'Auto-Attack'(Sword on Shield) to unitextras.png Added monorails to terrain1.png